SHAPE.SHIFT()
(The standalone version is recommended as these have extra graphical effects that are not available in the web version :))
Update (19/4/16): Reduced the time it takes for the game over UI to appear so you can now restart the game faster.
Update (1/5/16): "Post-Jam" versions are now available to download. In this slightly easier version, the gaps between obstacles have been increased a bit.
You are a block of data wandering aimlessly throughout cyberspace. You must pass through each checkpoint correctly or risk deletion (Apologies for my rather lame attempt at making some backstory for my game :P).
If you're playing the standalone version I recommend playing on a resolution of at least 1280x720 or higher.
Known Bugs:
Sometimes your score doesn't increment when you pass through an obstacle (This is pretty rare but it's to do with Unity's triggers)
Instructions:
W/S or Up/Down to move
Left Click/Space to switch shapes
Tools Used:
Language: C#
IDE: Visual Studio
Library/Framework: Unity
Skybox Texture: Inkscape
Obstacles: Blender
Sounds: bfxr
Additional Credits:
Font: Liquid Crystal by Chase Babb
Music: Going Deep by Section 31-Tech
For the fellow devs who took part in Ludum Dare 35, don't forget to leave a rating on there too :) (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=21201)
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Xanjos |
Genre | Action |
Made with | Unity |
Tags | 3D, Endless, Futuristic, Ludum Dare 35 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
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